Amazing to see how much traffic drops off for a new blog when you don't post for a day! I'm a bit leery because we're out of town all weekend doing glorious family holiday things, and I'm afraid I'll make everyone who's been kind enough to visit the site lose what little interest they already had. I'll try to find a good topic to post about while I'm visiting the parents for the weekend -- maybe I'll dig through the attic at my parents' and try to find some nifty stuff. There's a lot of buried Chaos and Vampire Counts stuff there that's getting on in age. Plus I want to grab my old Mordheim stuff, because hell yes. I wonder if I could trick my buxom wench into playing Mordheim? Very small boardgame leap from Last Night on Earth.....
Oh right!! We were talking about Last Night On Earth!!
|Gratuitous box shot?|
I just asked the girl how she would sum up LNoE in one sentence. She said:
"Maybe you can win a game once you learn to roll some dice! Bitch!"
She's... hurtful. We played a test game, and I actually did win, but only by making the game time out before she could kill enough zombies. Still, I should have won much earlier, but it turns out that I roll Gentleman's Ones just about every damn turn when I should be rolling boxcars. In a game where an unarmed Farmer's Daughter, all by her lonesome, ought to be easy prey for the walking dead, this happened:
Jenny, the Farmer's Daughter, with no weapons and already down one of her two hitpoints, managed to fend off four zombies and waltz out. I feel like I let down my poor zombies with my awful rolling. They looked up at me, judgment in their eyes.
Still, I have to say that the game is solid and balanced. We only played the basic game, but basically the Heroes have the option of hiding in buildings, searching for weapons, which is awesome.... but they also have to kill 15 zombies in 15 turns, so if they take too much time doing that, they'll lose in exactly the way my number one gal did:
|Pictured: Victory. Sweet, sweet victory.|
On the other side of the fence, if you can consolidate your heroes and get a decent weapon early, the zombies don't stand a chance. Their spawns have to be spread out, and the heroes move 1d6 squares while the zombies only move 1. Also, the pump shotgun keeps them from clumping up in squares like I did in that game.
How's the hardware?
When I bought this, the very first thing I noticed, before I even paid for it or took it home, was how heavy the box was. I figured this might bode well, and it did.
Those board pieces are good, thick cardboard with a nice glossy finish. I've heard people complain about how the decks of cards stick together, and they did when I took off the cellophane, but I found that once I flexed them a bit like I would with any new deck of cards before I shuffled it, they were absolutely fine. They weren't as glorious as, say, our Jack Daniel's cards...
|I don't know how much Paddy O'Lantern had to drink to get these for us, but I do know that it was too much.|
|867-5309! Also, hot!|
|Paddy O'Lantern, hitting on Sally the Highschool Sweetheart before the game. You might think she's too young, but remember that Hormagaunts spawn and die in a matter of days. So really she's at fault here.|
I have no idea? Gone back to the family homestead for the weekend. Hopefully I can dig something out of the attic that's worth sharing.
Never feed your Mogwai after midnight. Waaaaaaait a sec. If you flew east, and your Mogwai had an in-flight meal, then... Ohh..... That's where Snooki came from.